Sky
Controls the sky, lighting, and fog for the environment.
When multiple Sky nodes exist, the last one mounted takes priority. Setting a property to null falls back to the base environment default.
Properties
.bg: String
URL to an equirectangular background image. Defaults to null.
.hdr: String
URL to an HDR environment map used for reflections and lighting. Defaults to null.
.shader: String
A GLSL fragment shader body for procedural skies. When set, takes priority over .bg. Max 8192 characters. Defaults to null.
Your code has access to:
direction(vec3) - normalized world-space position on the sky spherevUv(vec2) - UV coordinatesuTime(float) - elapsed time in secondsuResolution(vec2) - viewport size in pixels- Any custom uniforms defined in
.shaderUniforms
Write to color (vec3) and optionally alpha (float, defaults to 1.0).
sky.shader = `
float t = 0.5 + 0.5 * direction.y;
color = mix(vec3(0.9, 0.5, 0.2), vec3(0.1, 0.2, 0.6), t);
`
.shaderUniforms: Object
Custom uniforms to pass to the shader. Values must be numbers or arrays of 2-4 numbers (mapped to float/vec2/vec3/vec4). Defaults to null.
sky.shaderUniforms = { uCloudDensity: 0.5, uWindDir: [1, 0] }
.rotationY: Number
Rotation of the sky and environment map around the Y axis in radians. Defaults to null.
.sunDirection: Vector3
Direction of the sun light. Defaults to null.
.sunIntensity: Number
Intensity of the sun light. Defaults to null.
.sunColor: String
Color of the sun light as a CSS color string. Defaults to null.
.fogNear: Number
Near distance for linear fog. Fog is only applied when .fogNear, .fogFar, and .fogColor are all set. Defaults to null.
.fogFar: Number
Far distance for linear fog. Defaults to null.
.fogColor: String
Color of the fog as a CSS color string. Defaults to null.
.{...Node}
Inherits all Node properties